v0.0.4b has been released
In this release I changed some base values for Enemies and altered their scaling through the tiers. A spreadsheet of this information is here: https://docs.google.com/spreadsheets/d/12XM9wp6Hm8ouqnEurKOvJlg8sC3z6_yXUuDQMz00...
Basically I wanted the first tier of enemies to be slightly tougher and hit a little harder, but then I reduced the scaling in subsequent rounds. Instead of doubling values from tier 1 to 2, which was insane, I am now broadly doing a 1.5x. But the base values are higher. In practice this means Tier 1 is a little harder than it was and Tier 2 is easier than it was. Looking at these numbers it is clear to me that the game will need some form of healing element and/or damage mitigation, so I'll bump those ideas up on my list of priorities.
I also fixed an issue where enemies would not look at a just-spawned player.
Roadmap
- Lifesteal upgrades. Hit something? Heal either a flat value or a percentage of damage dealt. Same for when you kill something.
- Upgrades to reduce your ability cooldown (for now this is just dash)
- Upgrades to give you additional ability charges
- Upgrades to increase your ability duration (this might not actually be helpful)
- Health pickups. They have a chance to spawn alongside the enemy loot, and they heal. Probably a flat value but I could be talked into a percentage of max health. Upgrade paths include increasing their heal amount, increasing the time they stay on the field, many such cases.
- Shield pickups. You grab it and it lasts indefinitely(?) until you're hit, and it absorbs that one instance of damage and then goes away. I haven't decided yet if it lasts forever (until damage) or has a duration. Indefinite rewards players who are really good at dodging and is generally more helpful, but having a duration opens up that attribute to be upgraded. Other upgrades would be increasing the number of damage instances it absorbs. Would love to do an upgrade where if you're shielded and get hit, it deals damage back.
- Balatro-style Interest system and other econ-related upgrades (more gold, stat increases per gold yada yada)
Files
Bustin' Blasters
The arcade classic Asteroids made with 2024 sensibilities and roguelite mechanics.
Status | In development |
Author | Ian |
Genre | Action, Shooter |
Tags | Arcade, Roguelike, Roguelite, Top-Down, Top down shooter |
More posts
- v0.0.5a - Audio (and Web Export) Are Fixed50 days ago
- Godot 4: Gotta Download The Game To Bust99 days ago
- v0.5.5: Bounce/Pierce rework, new itemAug 29, 2024
- v0.5.4: A New ItemAug 28, 2024
- v0.5.3: Ship- and Weapon-Specific ItemsAug 27, 2024
- v0.5.2a: Fixes (woops)Aug 27, 2024
- v0.5.2: Engineer TweaksAug 26, 2024
- v0.5.1: ItemsAug 25, 2024
- v0.5: XP, Leveling UpAug 21, 2024
- v0.4.9: Engineer/Drone ChangesAug 20, 2024