Bustin' Blasters
Devlog
- August 29, 2024 by Ian#bounce, #pierce, #balance, #camera, #heal, #itemBounce and Pierce are different now The items that grant your projectiles the ability to bounce off walls or pierce through enemies now use a charge-based system, not a chance-based one. Each one, whe... Continue reading
- August 27, 2024 by Ian#items, #level up, #engineer, #rail gun, #sword, #pierce, #reflectSystem Changes I now have the ability to mark certain Items as excluded from certain Ships and Weapons, similar to Upgrades. I can now also grant Ships and Weapons their own unique Items that don't ap... Continue reading
- August 21, 2024 by Ian#xp, #level, #balance, #drone, #perfectionistXP Has Been In The Game The Whole Time Now I'm starting to leverage it. When you destroy a ship, you get XP. This XP feeds your Level bar, which is new and in the top-right. I am working on the formul... Continue reading
- August 17, 2024 by Ian#player, #new ship, #balance, #critical hit, #perfectionistNew Ship: The Perfectionist There is a fifth ship to choose from! The Perfectionist has 65hp to start (10 less than Well Rounded) but gains +5% fire rate and +5% damage per second. These bonuses are r... Continue reading
- July 17, 2024 by Ian#boss, #bugfix, #game over, #engineer, #upgrades, #shopFirst Boss Is Here! Rounds 10 and 20 no longer have timers. Instead, to progress past the round, the player must destroy the boss. The boss you fight on Round 10 is identical in every way to the boss... Continue reading
- July 09, 2024 by Ian#weapon, #heat ray, #ui, #tank, #mosquito, #balanceHeat Ray is Out The game now has its second weapon, the Heat Ray. This was Matt's idea from an extremely long time ago. Long story short, the Heat Ray behaves like an "energy" weapon in other shooters... Continue reading