v0.0.6 - The Camera Update
Bustin' Blasters » Devlog
Good afternoon.
- I tweaked the itch.io settings to actually use the new Viewport size. Oops.
- I added a camera! The camera follows the player around, and the available space for the player to move is now larger.
- The minimum number of enemies on screen is now 4 (from 3) and the maximum is now 8 (from 6). I think this should be okay given the new, much larger, game area.
Next Up
- Change the EnemySpawner to pick a location around the edges of the camera's perspective, rather than the entire viewport. Currently, enemies spawn at the edges of the _initial_ screen but if the camera moves then they are still bound to that rectangle. Not a huge deal but I'd like them to always spawn at the edges, no matter where the player has relocated.
- A lifesteal mechanic where the player recovers some amount of health when dealing damage.
I am very interested in hearing feedback about the game's difficulty now that I have increased the size of the world. My suspicion is that dodging projectiles and enemies is easier (there's simply way more unoccupied space), which should make surviving easier.
Files
bb.zip Play in browser
Jun 06, 2024
Bustin' Blasters
The arcade classic Asteroids made with 2024 sensibilities and roguelite mechanics.
Status | In development |
Author | Ian |
Genre | Action, Shooter |
Tags | Arcade, Roguelike, Roguelite, Top-Down, Top down shooter |
More posts
- v0.0.5a - Audio (and Web Export) Are Fixed52 days ago
- Godot 4: Gotta Download The Game To BustJan 09, 2025
- v0.5.5: Bounce/Pierce rework, new itemAug 29, 2024
- v0.5.4: A New ItemAug 28, 2024
- v0.5.3: Ship- and Weapon-Specific ItemsAug 27, 2024
- v0.5.2a: Fixes (woops)Aug 27, 2024
- v0.5.2: Engineer TweaksAug 26, 2024
- v0.5.1: ItemsAug 25, 2024
- v0.5: XP, Leveling UpAug 21, 2024
- v0.4.9: Engineer/Drone ChangesAug 20, 2024