A Short Roadmap Update
Bustin' Blasters » Devlog
Just wanted to pop on here and write a brief update on what features I'm planning to add to the game. This section is in order.
- A victory screen. In its current state, the game is finish-able in that players can reach and clear Wave 20. I have to accommodate this so that the game doesn't enter a bizarre realm where it doesn't crash but also no enemies spawn, so you're just stuck. I will add a rudimentary victory screen where the player is informed they have won and they can see how many enemy ships they destroyed. Endless Mode is going to happen eventually, but not at this time.
- Elites. Other games in this genre have Elites, or tougher-than-normal enemies, and So Many Spaceships! will be no exception. I can easily add Elites to the code, so then it'll be a matter of figuring out the cleanest way to spawn them. I'm thinking that each wave will have an Elite spawn rate that increases over time. The first three rounds? No Elites. 4 and 5? A chance of Tier 1 Elites. Then after that, each subsequent tier has an Elite, and the chance it spawns keeps going up.
- I want to add a free drone upgrade that the player receives after every other round. Just a little guy who helps out. You finish Round 2/4/6/etc. and you're shown a screen where you can choose one of three drones. The drones have cooldowns and on those cooldowns they do something for you. My ideas at this time are: +1 Coin; +1 Health; fire a small projectile at the nearest enemy.
I have other things on my notepad, too, but we'll cross that bridge when we come to it. Fun stuff, like additional ships for the player to unlock.
Thanks,
Ian
Bustin' Blasters
The arcade classic Asteroids made with 2024 sensibilities and roguelite mechanics.
Status | In development |
Author | Ian |
Genre | Action, Shooter |
Tags | Arcade, Roguelike, Roguelite, Top-Down, Top down shooter |
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