v0.0.8 -- The Shield Update
Bustin' Blasters » Devlog
We are so back.
- I have added the Shield pickup. When you kill an enemy, you have a 10% chance of it dropping a health pack and a 10% chance of it dropping a shield. An enemy will only drop up to one pickup. (The enemy always dops a coin.)
- If you pick up a Shield, your ship will gain a little shield sprite and enter the Shielded state. When you take damage, if you are Shielded, you lose the Shield and become un-shielded. In other words, picking up a Shield will save you from one (1) instance of damage.
- The player projectile speed is now 600, not 500. With the increased movespeed, the player ship can eclipse projectiles with only a few upgrades, and that feels weird. And faster-moving projectiles are cooler!
- I have increased the Wave Size by 1 for all rounds. This increases the difficulty, but keep in mind that more enemies means more chances for the (very powerful) Shield pickup.
- I have reduced the gold and XP yields from all enemies. The previous patch bumped them by 50%. This one reduces that boost to 20%. With more enemies and more ability to kill them, I was purchasing too many upgrades too quickly. This should nerf that a little bit while keeping the noticeable power spikes.
Next up on the roadmap:
- Upgrades to implement lifesteal in some way. Could be flat per projectile hit, could be a percentage of damage.
- Upgrades to increase the number of Ability charges you have, reduce your Ability cooldown, etc.
- Implement a second Player Ship with different stats, a different weapon, and the ability to give itself a Shield as its ability (so, instead of dash).
Files
bb.zip Play in browser
Jun 07, 2024
Bustin' Blasters
The arcade classic Asteroids made with 2024 sensibilities and roguelite mechanics.
Status | In development |
Author | Ian |
Genre | Action, Shooter |
Tags | Arcade, Roguelike, Roguelite, Top-Down, Top down shooter |
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